Reply 1988 is a heartwarming and nostalgic coming-of-age story set in 1980s Seoul. It follows the lives of five friends and their families as they navigate love, friendship, and the challenges of growing up. With a backdrop of a rapidly changing society and a love triangle that keeps viewers hooked, Reply 1988 is a charming and heartfelt exploration of family relationships, first loves, and the power of friendship.
Incomplete Life is a comedy-drama TV show that takes place in Seoul, South Korea. It follows the journey of office workers as they navigate the challenges and growth in their workplace. Based on a manhwa and webcomic, the show explores themes of bromance, teamwork, and the intricacies of office politics.
Hikaru Shindo, a sixth-grader, stumbles upon an old Go board with a ghostly character inside. With the help of the ancient spirit named Sai, Hikaru embarks on a journey to become a skilled Go player and unravel the mysteries surrounding the game.
The drama tells the story of Shi Guang who discovered an ancient go board by coincidence and thus got to know Chu Ying, a go player who has been entrenched in the go board as a "soul" and who has experienced thousands of years. Under his influence, he gradually confronted the story of interest in go and inspiring to become a professional go player.
In The Divine Move, a man seeks revenge for his brother's murder by participating in a high-stakes board game. Faced with dangerous gangsters and treacherous challenges, he must use his skills in fighting and strategy to survive and ultimately seek justice. The film explores themes of crime, gambling, and the pursuit of revenge.
The Go Master is a biographical drama that follows the life of a Go master. The story revolves around his journey through the world of Go, his struggles with tuberculosis, and his determination to become a champion despite various obstacles. It also explores themes of faith, competition, and the pursuit of mastery in the game of Go.
When his brother is killed by a notorious crime boss, a professional Go player seeks revenge. He teams up with a detective to infiltrate the criminal underworld and take down the ruthless boss.
AlphaGo is a documentary that follows the journey of a computer program, developed by Google DeepMind, as it takes on the world champion Go player in a groundbreaking competition. With the use of deep learning and artificial intelligence, AlphaGo challenges human intellect and raises questions about the future of AI.
Ten years before the outbreak of the Second World War in Asia, a Japanese Go master and his Chinese rival meet in China to play a game of Go (loosely described as an Asian version of chess). It soon becomes evident that the Chinese master's son is the most talented player that the Japanese master has ever encountered, and he convinces the boy's father to let him bring the child back to Japan to train him as a professional Go player. Years pass, and as the young Chinese master grows to maturity in Japan, the Japanese invasion of China forces him to choose between his triumphant career and his loyalty to his native country. His decision is complicated by his marriage to the daughter of the Japanese master, with whom he has produced a child. His choice will profoundly alter the lives of two families. Their saga serves as a reflection of the tragic relations between their two great countries, and the possibility of reconciliation and healing.
A young Chinese Go board game player arrives in Japan for training. He doesn't speak Japanese and becomes embarrassed living there. By dropping his Go stones, he happens to meet an old Japanese woman who sells vegetables on the street. They become familiar with each other. The young Chinese Go player, the old woman named Igarashi and her grandson Shoichi then live together.
Weiqi, often referred to as "Go" in English, is arguably the most important game in East Asia, with an estimated thirty million to fifty million players throughout the world. Weiqi is a board game but it is more. It is immersed in more vivid and often contradictory cultural metaphors than any other game in the world. As Chinese politics have changed over the last two millennia, so too has the imagery of the game—from a tool to seek religious enlightenment to military metaphors, one of the noble four arts, one of the condemned “four olds”, nationalism, transnationalism, historical elitism, and futuristic hyper rationality.
When LIU Yishou, nicknamed the "Go King" by his peers because of his skill in Weiqi (Go), finds himself without a job. And with no other skills to make a living, he then turns to teaching this strategic Chinese board game in a humble training school for children. Annoyed by her husband's passion for the game, LIU Yishou's wife leaves him, but their son, Xiao Chuan, wants to stay with his dad. Unexpectedly, LIU Yishou discovers that his son has a great talent for playing Weiqi and vows to support him in developing his gift for the game. A struggle then arises for the Go King to come up with the money to finance his son's studies of Weiqi.
Guanglin is a blind boy in China who displays great skill at the ancient board game called Go, in which two players place black and white pieces on a grid in an attempt to dominate their opponent. Raised by a single father with limited means, Guanglin faces deep societal prejudice against the blind. First-time filmmaker Yunhong Pu, supported by veteran producer Jean Tsien (76 Days), follows the father and son trying to make a better future for themselves.
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