Can a living person dream of a ghost's dreams and assume ghosts can dream? This VR project reveals a forgotten Indochinese refugee camp in Asia and tells a story about a dream within another. The narrative is based on an unknown Vietnamese refugee camp in Penghu, Taiwan, and includes a dream about an unidentified female victim from the Khmer Rouge period. Phuong, the protagonist, was a 13-year-old Vietnamese refugee born in Cambodia. In those dreams, an unidentified Cambodian girl reveals the story of Phuong's family by asking, "HAVE YOU EVER BEEN THERE"? But what does she mean by "THERE"?
The power of an unbreakable bond between a mother and her daughter during the Holocaust. Her heartbreaking separation from her mother, her escape with help from the French Resistance in Paris, and her vivid memories of the D-Day bombings.
After the daughter has introduced their story, you take on the role of the father during a speech therapy session. You try to perform different exercises with your hands. They are apparently simple, but your control is disrupted—you’re unable to express what you mean. And then early memories emerge, which prove stronger than the here-and-now of the exercises.
A neurodivergent portrayal exploring repetition, autism, and cinema's origins. Offering inclusive representations of autism through neurodivergent lenses.
A 70-year-old queer man who is losing his memory needs you to help keeping some of his most intimate and contradictory remembrances from a public bathroom in his past, where he had experiences of danger, pleasure, and shame.
This project is developing around Japanese art history and literature references (The Fukinuki Yatai, The Tale of Genji, The Pillow Book) and unfolds as a great sensory fresco with strong emotional potential. A heterogeneous collection of drawn, animated and sound scenes are taken from the digital material; they recreate a sort of subjective world (inner and outer world) in the form of a labyrinth composed of fractal architectures.
Third part of Gina Kim’s VR trilogy on US military comfort women in South Korea. In 1969, a 500-unit brothel, recruiting women from across the country, was established for the US military in Kunsan. Viewers traverse this uncanny deserted town, guided by the ghosts, sounds, and voices from its past.
A virtual reality short tied into Kong Skull Island.
A young child with a vivid imagination struggles to make sense of the world around him, he needs you – his imaginary friend – to help him navigate his feelings.
This animated VR experience follows the deep emotional journey of a family through the eyes of the daughter. We travel along her memories, drawings, and imagination as she witnesses the ups and downs of her family life. Based on true events that took place during the Covid-19 pandemic to the creator’s family, this immersive experience allows us to connect with the family on a deeper level and understand the power of love, resilience, and hope.
Showcases Alma, a mysterious guide to this world, it leads you through questions around the climate crisis, irreconcilable realities, and the virtual as a place to take shelter.
A ground-breaking VR journey lets users physically feel a trans woman's heartbeat and sensations as she recalls her experiences with conversion therapy in the 1960s, revealing both trauma and triumph.
A queer fungal spirit leads participants through VR scenes inspired by mushroom reproduction, blending science and sensuality to explore connections between humans and nature's hidden desires.
Mr. Saul is an aging musician burdened with a lifetime of rejection and shame, forcing him to hide his innermost secrets. Drawing inspiration from the vibrant spirit of Carnival, he rides a transformative journey of self-acceptance through the power of music.
Immerse yourself in the world of Mr. Robot through an interactive virtual reality experience, where you become a part of Elliot's journey to uncover the truth.
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