When Guy, a bank teller, learns that he is a non-player character in a bloodthirsty, open-world video game, he goes on to become the hero of the story and takes the responsibility of saving the world. Free City is an online, open-world video game developed by Soonami Games. Its source code was stolen from an unreleased game called Life Itself, developed by Walter "Keys" McKey and Millie Rusk, and used by Soonami's head developer Antwan Hovachelik to create Free City...
In the computer-generated world of Mainframe, a group of characters known as the Guardians fights to protect their home from dangerous viruses and glitches. Led by the fearless Bob, they navigate through various challenges and obstacles, using their unique abilities and skills to maintain peace and order. Along the way, they encounter intriguing characters, powerful enemies, and unexpected twists that test their courage and determination.
Set in suburban 1980s Chicago, a young boy embarks on a comical and heartwarming adventure to acquire the most coveted gift of the season - the Nintendo Entertainment System. Along the way, he navigates family values, friendship, and the true meaning of Christmas.
Game Over is an American computer-animated television series created by David Sacks, produced by Carsey-Werner Productions, and broadcast on UPN in 2004. It was canceled due to low ratings. Game Over focused on what happens to video game characters after the game ends. The show is based around the Smashenburns, a far-from-ordinary suburban family that lives in an alternate video game universe.
Miss Representation is a documentary that exposes how the media portrays women and how it influences the underrepresentation of women in positions of power and influence. It examines the negative impact of media stereotypes, sexism, and objectification on women's empowerment and equality. Through interviews with notable figures and experts, the film reveals the harmful effects of media portrayals on women's self-esteem, body image, and aspirations. Miss Representation also highlights the importance of media literacy and advocacy to challenge and change these harmful narratives.
This documentary explores the history and culture of first-person shooter video games, showcasing their evolution from the 1990s to the present day. Through archive footage and film clips, it delves into the creative aspects and impact of these games, including their influence on popular culture and the rise of eSports. It also examines the technological advancements that have shaped the genre, from the early days of the Nintendo 64 to console gaming in the 21st century. With a focus on iconic titles like Duke Nukem and James Bond, this film offers an in-depth look at the world of first-person shooter games and their significance in the gaming industry.
A feature documentary on the history of video games. From 'Pong', 'Pac Man' and 'Mario' to 'Call of Duty', 'Grand Theft Auto' and everything in between it tells the story of how this industry was created, by whom and where it is headed.
Chronicles the history of the game "Super Columbine Massacre RPG!." The film traces back the 16-bit role-playing game to its inception, through the 2006 shooting at Dawson College in which the game was singled out by the media as a "murder simulator" that "trained" the shooter, and finally the game's removal from the list of finalists at the Slamdance 2007 Guerrilla Gamemaker Competition - prompting half the entries and a sponsor to pull out of the festival in protest. Written by tolka
In a time of anarchy and forgotten morals, one man obsesses over the way to fix it.
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