For 17-year-old Jennifer, gaming has always been part of everyday teenage life. Recently she has been feeling uncomfortable and lonely. Not so long ago she moved to Munich with her parents Frank and Ariane from another city. In her new home, the girl does not find a real connection with her new classmates. Fixed by the virtual reality game "Avalonia", gaming is gradually becoming the elixir of life. Jennifer neglects her school and family responsibilities. She ignores all admonitions, restrictions and prohibitions for every precious second of the game and betrays her parents. Only the secret, excessive immersion in the virtual fantasy world of "Avalonia" seems to make Jennifer happy. The Parents have to watch as their daughter's life gets completely out of balance between the real and the virtual world.
Somewhere on the internet is a land where communities pretend to live out a survivalist fiction. The avatars of the directors of Knit’s Island spent 963 hours there, creating a fascinating film resulting from their encounter with these communities. The “players” reveal their fears and fantasies, in an at times unsettling blurring of the real and the virtual.
Smartphones, computers, gaming consoles or digital tablets are now givens in our daily lives. The electronic intrusion is causing controversy and collective hysteria. Are we damaging our brains with all these screens? How will unprecedented exposure to screens impact humanity? To find out, the filmmakers examine how science has been applied to distinguish between truth and falsehoods, and explore the suspected side-effects of screen exposure. The documentary travels through the US and Europe to meet and speak to researchers who are leaders in this field.
A short film about a mother trying to deal with her videogame addicted son.
Via the New York Times: "The solemn, intent faces of the Japanese schoolboys playing video games in Jun Ichikawa's "No Life King" bespeak a new type of modern horror. Addicted to their favorite new game (from which the film takes its title), these children have become seriously estranged from the real world. The film's constant emphasis is on the ways in which this has been allowed to happen, and on how emblematic it is of larger attitudes in a technological society. When a young boy trying to converse with his mother must compete with a home computer for her attention, it's not hard to see why the boy has retreated into his own computer-dominated world."
In the near future, a teenager named Jake desperately seeks an escape from his troubled life. He finds solace in a virtual reality game called 'Gamer', where players control real people in a real-world environment. However, as Jake becomes more addicted to the game, he starts losing touch with reality and his relationships suffer. His mother becomes increasingly concerned, fearing that her son is slipping away from her. Can Jake find a way to break free from the addictive game before it consumes him completely?
Carter Is struggling in school due to his video game addiction. When he doesn't take his professors advice seriously, a strange turn of events leave him in shock.
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