A young boy goes on a snow adventure with his grandmother and discovers a convention where witches plan to turn children into mice using a magical potion. With the help of a talking mouse and the grandmother's knowledge of witchcraft, they must find a way to stop the evil witches. Along the way, they encounter various obstacles and villains, but ultimately triumph over the forces of darkness.
When a cartoonist named Stu enters a coma, he finds himself in a parallel world called Downtown, where his creation, Monkeybone, has taken over his body. Stu must navigate this bizarre world and find a way to escape before Monkeybone wreaks havoc in the real world.
Malik, an aspiring painter, takes a job as a security guard at an art museum to make extra cash. However things quickly become terrifying when the figure inside one of the paintings starts speaking to him and walking around at night.
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