A entomologist goes on a research trip to study sand insects in a remote village. However, he becomes trapped in a sand pit with a mysterious woman and must try to escape while dealing with the harsh environment and the villagers' expectations.
In this dark and unsettling movie, a girl's nightmare comes to life as she experiences a series of bizarre and frightening events. The film explores themes of fear, dreams, and the subconscious mind through its haunting visuals and operatic singing.
Bug Crawls is a dark and unsettling animated horror short film set in a haunted house. As a bug explores the house, it encounters creepy and eerie elements such as flickering lights, ominous sounds, and doors opening by themselves. The atmosphere is tense and the bug's journey is filled with tension and fear. The animation creates a gloomy and unsettling environment, with rough and textured surfaces adding to the overall creepiness. The bug's exploration of the house is accompanied by thunder, lightning, and a sense of unease. The film portrays the creepy atmosphere both inside and outside the house, with an uncomfortable upside-down perspective and an eerie static in the air. Bug Crawls is a haunting and atmospheric animated horror short that will leave viewers feeling unsettled.
It took seven days to create the world, it only took one to disrupt its balance.
After witnessing an old dark stormy cloud painfully rain and die in sorrow; Noma, a puffy white cloud realizes that Mixtli, her daughter, a dark stormy cloud, is in danger of raining prematurely.
This documentary explores the history and culture of first-person shooter video games, showcasing their evolution from the 1990s to the present day. Through archive footage and film clips, it delves into the creative aspects and impact of these games, including their influence on popular culture and the rise of eSports. It also examines the technological advancements that have shaped the genre, from the early days of the Nintendo 64 to console gaming in the 21st century. With a focus on iconic titles like Duke Nukem and James Bond, this film offers an in-depth look at the world of first-person shooter games and their significance in the gaming industry.
A story of a story that happens inside the screens. A reality trapped inside the screen of all devices hitting the boundaries creating the ultimate question: whose screen device are we trapped in? Whose entertainment is our personal drama?
Pinpin, a small tinkerer made of found objects, and Matilda, an origami yellow-billed magpie, reside in a backyard full of abandoned items. One day, an alluring bottle cap flips over the fence and into their yard. The tenacious tinkerer and the mischievous magpie both decide they must have it for themselves, initiating a rivalry where they test their limits for the treasure they have desperately searched for.
Explores the concept of texture in our environment and how it is perceived through our senses, particularly touch and sight. The film describes texture as the surface quality of objects, which can range from smooth to rough, shiny to bumpy, or any variation in between. It emphasizes that every surface, including the Earth and living things on it, has its own unique texture.
A data moshed experiment using videos of daily life and textures overlayed with components from older videos creating a personal collage of the last few years.
Music is produced by different objects in an industrial and desolate landscape.
Above all, an experiment. Two identical films mirror each other. The only thing that differentiates between them is colour and sound, which is simply reversed. Through the use of just colour and sound, each part invokes unique sensations in the viewer; one of sorrow, and one of fear. Not a single identifiable object features. Instead, the films focus on repetition, texture, movement and light.
A meditation on isolation through paint textures, video collage and sound
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