Mr. Robot follows Elliot Alderson, a young cybersecurity expert by day and a vigilante hacker by night. Dealing with social anxiety disorder and drug addiction, Elliot's life takes a turn when he is recruited by an anarchist known as Mr. Robot to join a revolution against the largest conglomerate in the world. As Elliot dives deeper into the conspiracy, he begins to question his own sanity and reality.
The Guild follows the lives of a group of socially awkward online gamers who form a tight-knit gaming guild. They struggle with real-life challenges while also trying to maintain their virtual personas in the popular MMORPG they play. The show humorously explores themes of friendship, social anxiety, and the trials and tribulations of being a gamer in a world that doesn't always understand them.
Komi Can't Communicate follows the story of Shouko Komi, a high school girl with extreme social anxiety. Despite her beauty and popularity, she struggles to communicate with others. However, when she befriends a boy named Hitohito Tadano, they embark on a mission to help Komi make 100 friends and overcome her communication difficulties.
In A Silent Voice: The Movie (2016), a young man named Shoya Ishida tries to make amends for his past actions of bullying a deaf classmate, Shoko Nishimiya. As he grows older, he begins to understand the consequences of his actions and sets out on a journey of redemption and forgiveness.
Hitori 'Bocchi-chan' Goto is a lonely high school girl whose heart lies in her guitar; she meets Nijika Ijichi and joins 'Kessoku Band.'
Scott Calvin, who is about to turn 65, realizes that he can't be Santa Claus forever. He embarks on a mission to find a replacement Santa while also preparing his family for a new life adventure in a different location than the North Pole.
Revisit events from Bocchi joining Kessoku Band to their first successful gig.
Barry Egan, a socially frustrated man, calls a phone-sex line to combat loneliness. However, his actions result in trouble that threatens his budding romance with Lena.
All the Bright Places follows the story of Violet Markey and Theodore Finch, two high school students who meet and form a deep connection while dealing with their own individual struggles. Violet is grieving the loss of her sister and struggling with survivor's guilt, while Finch battles with undiagnosed mental illness. Together, they embark on a journey of self-discovery and healing, finding solace in each other's presence. However, their fragile relationship is tested as they navigate their own personal demons and try to confront the darkness that threatens to consume them.
A socially anxious high school student named Evan Hansen finds himself in a complicated situation when a letter he wrote to himself as a therapeutic exercise ends up in the possession of another student who later dies by suicide. The student's parents mistake the letter as their son's suicide note, leading to a series of misunderstandings and a lie that Evan is forced to maintain. As the lie spirals out of control, Evan discovers the power of human connection and learns important lessons about love, forgiveness, and acceptance.
Hitori Bocchi, a girl with extreme social anxiety, has had only one friend throughout elementary school. When Bocchi learns they'll be split up after graduation, she makes a promise to her: "By the time of my middle school graduation, I'll make friends with everyone in my class." And if she can't... they won't be friends anymore?! But Bocchi has a hard time talking to people. When she gets nervous, her legs cramp. She can't look other people in the eye. She doesn't even know how to make friends! Every way she thinks of to make friends ends up failing. Will her friend-making plan pay off?!
A story about girls playing board games after school! Kyoto in Spring. Aya is a high school girl who's just moved to a new town. Miki is her shy classmate, and her first friend. One day after school Aya and Miki follow the committee president Midori to a speciality board games store. The Dice Club!! Without thinking they try out a German board game together. These girls, who are searching for fun, soon fall into the exciting world of games!
Revisit Bocchi's journey to playing at her school festival and friendship with Kita.
Horse Girl follows the story of a socially awkward woman named Sarah who begins to experience strange events that challenge her perception of reality. As she becomes increasingly immersed in a world of conspiracy theories, supernatural occurrences, and paranoia, Sarah struggles to distinguish between what is real and what is in her mind. With her mental health deteriorating, she embarks on a journey to uncover the truth and find solace in a world that seems to be slipping away.
Downfalls High is a visual album that tells the story of a high school student's descent into mental breakdown and instability. Set against the backdrop of a rock musical, the protagonist grapples with depression, heartbreak, and social anxiety, leading them to a mental institution. The film draws inspiration from Vincent Van Gogh's struggles with mental illness and aims to shine a light on mental health issues faced by teenagers.
Northern Lights is a heartfelt film that follows the story of a recovering alcoholic novelist who finds solace and redemption while navigating the challenges of love, family, and mental health. Set in the northern lights of Manchester, the film delves into themes of anxiety, loneliness, and the power of compassion.
Armin is a gifted and introspective student of network security that spends most of his time on his newly established book publishing site.
The film tells the story of Luiz Antônio, a clumsy radio host, who unexpectedly finds himself in charge of a bankrupt radio station. Relying only on his passion for rock'n'roll and a crazy team, he creates one of the most emblematic radio stations in the history of Brazilian rock, Fluminense FM. Among guitar solos and radio signal interferences, we follow the adventures misadventures of Luiz.
Alone in his house, Leo, 12 years old, does not want to go to summer camp. When it is close to the time of departure, a disturbing presence prowls around, imitating his voice.