A computer hacker named Neo is led into a world where he discovers that his reality is a deception created by an evil cyber-intelligence. He joins a group of rebels in their fight against the machines and learns the truth about the Matrix.
Model Suit Gunpla Builders Beginning G is an original video animation series produced by Sunrise to celebrate the 30th anniversary of the Gundam plastic model kits. It's directed by Kou Matsuo and written by Yousuke Kuroda, and features character designs by Kaichiro Terada. The OVA was released in August 15, 2010 to December 19, 2010 with 3 15-minute Episodes. Unlike other Gundam titles, Gunpla Builders Beginning G takes place in a present-day timeline. Aside to the OAV, two manga sequels were released in Dengeki Hobby Magazine.
Truman Burbank is an insurance salesman leading an idyllic life on Seahaven Island. Little does he know, his entire life is a fabrication for the most popular reality TV show. As Truman starts to question his reality, he sets out on a journey to uncover the truth behind his existence.
Último a Sair is a hilarious parody-comedy TV show that uses a game-show format to create a simulated-reality experience. It offers a unique social satire that pokes fun at various aspects of our society.
When Guy, a bank teller, learns that he is a non-player character in a bloodthirsty, open-world video game, he goes on to become the hero of the story and takes the responsibility of saving the world. Free City is an online, open-world video game developed by Soonami Games. Its source code was stolen from an unreleased game called Life Itself, developed by Walter "Keys" McKey and Millie Rusk, and used by Soonami's head developer Antwan Hovachelik to create Free City...
World on a Wire is a dystopian TV show set in a future where a research institute creates a simulated reality. As the protagonist delves deeper into the virtual world, he questions the nature of his own existence and faces the uncertainty of his identity. The show combines elements of cyberpunk, existentialism, and mystery.
In 1990s Los Angeles, a computer programmer investigates a virtual reality simulation within a nested simulation, uncovering a shocking revelation about the nature of their existence.
In the near future, artificial organs can be bought on credit. Remy, a repo man, must make payments on his heart or face repossession. When his heart is repossessed, he teams up with a woman named Beth to clear their individual accounts and bring down the evil corporation behind the organ business. They go on a journey to destroy the corporation's mainframe and free everyone from their debts. It is later revealed that Remy is living in a dream state due to severe brain damage caused by his former partner, Jake.
Programmer Kevin Flynn has been swindled by his former colleague Ed Dillinger who stole his ideas for popular arcade games. Flynn plans to crack the system at ENCOM Corporation to prove the stolen code is his. However, the powerful artificial intelligence called the Master Control Program captures and digitizes Flynn. In the digital world, Flynn teams up with the security program TRON to escape and defeat the MCP. They confront the MCP and expose Dillinger's deceit, leading to Flynn taking his place.
In Solaris, a psychologist is sent to investigate strange occurrences on a space station orbiting a distant planet. As he delves deeper into the mystery, he is confronted with his own past and the limits of human understanding.
In 'The Mandela Effect,' a man named Brendan becomes consumed with the phenomenon known as the Mandela Effect after the tragic death of his young daughter. As he delves deeper into the concept, he becomes obsessed with uncovering the truth and finding a way to bring his daughter back. Along his journey, Brendan encounters twisted realities, parallel universes, and the unsettling possibility that everything he knows may be a simulation.
Two 1990s teenage siblings find themselves transported to a 1950s sitcom where their influence begins to profoundly change that colorless, complacent world. David and Jennifer are twins attending the same high school. Jennifer is concerned mainly with her appearance, relationships, and popularity, while David watches a lot of television, has few friends, and is socially awkward. Their mother leaves them alone at home while she goes out of town for a rendezvous with her younger boyfriend. The twins begin to fight over the use of the downstairs TV; Jennifer wants to watch an MTV concert with her date, Mark Davis, while David hopes to watch a marathon of his favorite show, Pleasantville. Through some mechanism of a retro-styled remote control provided by a mysterious TV repairman, they are transported into the black-and-white Pleasantville living room. Jennifer is dismayed but David discovers a sense of belonging he lacked in the real world. They start exposing the town to issues such as sex, personal freedoms, art, and literature. Pleasantville soon begins changing rapidly with objects and people developing vibrant colors. While the town fathers are concerned, the people of Pleasantville revel in their newfound freedoms. Racial segregation, riots, and resistance to the new 'Pleasantville Code of Conduct' occur. Bud, David, and Bill are arrested and tried in court, but ultimately the entire town becomes colored and the people are introduced to the rest of the world. Jennifer chooses to stay behind in a neighboring town, and David returns home using the remote control. In Pleasantville, the citizens and Jennifer enjoy their new freedoms and colors, realizing that they don't know what will happen next.
In the 23rd century, a cargo ship travels through space carrying precious cargo. The crew, composed of a female protagonist and a man, faces loneliness and challenges in their journey. As they encounter a space station, they discover dark secrets and must confront death, betrayal, and a conspiracy that puts humanity in jeopardy.
Ed is an ordinary guy who agrees to have his life filmed and broadcast 24/7 on television. As his life becomes a media sensation, he struggles with invasion of privacy, relationships, and the price of fame.
In the movie Extracted, a scientist invents a technology that allows him to enter other people's minds and experience their memories. However, during one experiment, he becomes trapped in a simulated reality and must use a time-loop to solve a murder and find his way back to the real world.
In the movie 'Demonic,' a young woman named Carly participates in a simulated reality experiment to reconnect with her mother, who is in a coma. However, when she taps into her mother's mind, she unknowingly unleashes a demonic presence that threatens her and everyone around her. As Carly's friends and a team of scientists try to save her, they must confront the horrors of demonic possession and fight to survive.
A comedian is sent by the American government to India and Pakistan to find out what makes Muslims laugh. Along the way, he encounters various cultural misunderstandings and comedic situations.
From the same studio that produced Richard Viktorov's diptych Moscow-Cassiopeia / Adolescents in the Universe comes this second teen-themed sci-fi adventure, in which three youngsters have to take command of a space flight when their adult captain comes down sick and is forced to quarantine himself.
Humans use technology to improve their lives, to forge connections, to create time that doesn’t exist, to replace real interactions. When we devise a second version of ourselves on social media, do we lose a piece of our true selves in the process? Do our digital connections threaten our real life relationships? What happens if the filtered characters we’ve imagined take on a life of their own?