Prince Otto has no friends, so he decides to force the Oz Kids into a virtual reality computer game presented to them at Scraps's baby shower. Unfortunately, the patchwork baby gets into the game and overflows the number of players, trapping them in a deteriorating program from which they have little chance of escape. Otto had no wish to actually harm them, and must try to get them out.
In this animated family fantasy movie, a young Nome prince sets out on a quest to find a magic belt that can save his kingdom from an evil sorcerer. Along the way, he encounters various challenges and forms unexpected friendships.
Join Dorothy and her friends as they celebrate Christmas in the enchanting land of Oz. They embark on a magical journey filled with holiday cheer, friendship, and exciting adventures.
Neddie (Dorothy's son) programs a computer belonging to the Wizard's son, Frank, to take him and Toto 2 to China. Once there, they are met by the Monkey Prince who steals the computer. Unless the other Oz Kids can find them, Neddie and Toto 2 will never get back to Emerald City!
Mombi, an evil witch, has returned to Emerald City, kidnapping the Oz adults, good witch Glinda and the Nome King! Now it's up to Dot, Neddie and the Oz Kids to save Oz from Mombi's dark powers.
Jack Pumpkinhead, a pal of the Oz Kids, who wants to take a boat ride with all of his friends. During the ride, the boat begins to sink and Jack and the Oz Kids enter the water. There they discover two mermaids who take them on a magical and adventurous underwater excursion. When Zog and the sea devils try to ruin their fun, the adventure gets more wild and exciting than Dot, Neddie and the Oz Kids ever expected.
Santa Claus has been kidnapped, with Christmas just weeks away! The usually timid Boris (the Cowardly Lion's son) teams with an elf named Wisk to find St. Nick. Now the Oz Kids have to rescue Santa and Boris!
Andrea, daughter of Glinda, who dresses like Ozma, accidentally sends Toto 2 to New York in a hot air balloon made by Frank, the Wizard's son. The other kids must follow the course set by Frank's computer to take them to him. When they arrive, their balloon is trashed, and they meet Rick, a homeless man who has adopted Toto. The strange appearance of some of the kids keeps plans to return from going smoothly, but are affected much more so by a clash of cultures.
When a family discovers a hidden passage in their basement, they are transported to a magical underground world filled with wonders and dangers. They must navigate through treacherous landscapes and encounter strange creatures to find their way back home.
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