Snow-White is a classic hand-drawn animated movie that parodies the fairytale of Snow White and the Seven Dwarves. It combines slapstick comedy and surreal elements to tell the story of Snow-White, who encounters a wicked stepmother, anthropomorphic characters, and magical mirrors. The movie features a mix of blues and jazz music, along with jukebox musical elements. Snow-White faces challenges such as being turned inside out, encountering a snowstorm, and being sentenced to death. It explores themes of jealousy, anthropomorphism, and surrealism.
Max and Dave Fliescher are eating hot dogs in their animation studio and begin drawing. The hot dog becomes a "real" dog, and it and Ko-Ko the Clown alarmingly end up inside a Gas Chamber.
The Clown (yet to be named KoKo) holds a contest, offering 100 dollars to whomever can ride “Dynamite” the trick mule for five minutes. Once the crowd discovers the mule is mechanical, however, they chase the Clown in a fury. When they corner him, Max has to step in to stop the chaos.
A birthday celebration with Max Fleischer's Inkwell Clown.
After drawing Betty Boop, Max Fleischer (live-action) leaves the studio; Betty and Koko try amateur dentistry, releasing enough laughing gas to convulse the 'real world.'
In a circus tent, Betty, Bimbo and Koko demonstrate some gadgets reminiscent of TV ads; an animated sewing machine gets out of hand.
The Clown (yet to be named KoKo) provokes Max, suggesting that he would win handily in a fight if they were the same size. Max obliges, drawing a cartoon version of himself to step into the ring and settle the matter once and for all.
This 1926 Fleischer Song Car-Tune encouraged movie going audiences to follow the bouncing ball, or racist caricature, and join in on a minstrel classic. In this way, the short joined sentimentality, a sense of the collective, and community to an already nostalgic minstrel performance.
The miners at Never Mine go to Betty Boop's Tavern (a jazz-jumpin' place) for lunch. Back in the mine, Bimbo delves into weird realms.
Koko The Clown continually interrupts an animator, who turns his attention to trapping the clown.
Ko-Ko the Clown and his dog Fitz walk into a building where levers that control various aspects of the Earth are located. After Fitz presses a particular lever, the world goes topsy-turvy and out-of-control. Note that this cartoon contains strobe flashing.
A friend of KoKo's animator draws a haunted house, and KoKo and his dog Fitz go inside. There, they encounter frightening hallways where every door leads to a new spook.
One of the "Out of the Inkwell" series of silent short films featuring a combination of live action and hand-drawn animation.
Previously thought lost. Now discovered and restored by the Fabulous Fleischer Cartoons project. Ko-ko's adventures take him from the amusement park all the way to the palm of his human romantic adversary in this rarely seen toon.
In this surreal and comedic short film, Ko-Ko the clown tries to sleep but is constantly interrupted by a mischievous alarm clock and other bizarre occurrences.
Drawn with steaming ink, Koko and Fitz try to cool off.
Thanks to Magic Ink, a live-action girl joins Koko in a haunted house.
Koko the clown and his dog attempt a round-the-world flight.