The Square is a satirical comedy that explores the hypocrisy and absurdity of the art world. Christian, the museum's artistic director, is preparing for an upcoming exhibition called 'The Square', which aims to promote altruism and trust. However, his own behavior contradicts the values he preaches, leading to a series of awkward and hilarious situations. As Christian's life spirals out of control, he is forced to confront his own hypocrisy and the true meaning of art.
In this humorous animated short film, a man attempts to hook up his home theater system but encounters various obstacles and challenges along the way. With slapstick comedy and goofy characters, the film showcases the struggles of modern technology and consumer electronics.
"If buildings could talk, what would they say about us?" CATHEDRALS OF CULTURE offers six startling responses. This 3D film project about the soul of buildings allows six iconic and very different buildings to speak for themselves, examining human life from the unblinking perspective of a manmade structure. Six acclaimed filmmakers bring their own visual style and artistic approach to the project. Buildings, they show us, are material manifestations of human thought and action: the Berlin Philharmonic, an icon of modernity; the National Library of Russia, a kingdom of thoughts; Halden Prison, the world's most humane prison; the Salk Institute, an institute for breakthrough science; the Oslo Opera House, a futuristic symbiosis of art and life; and the Centre Pompidou, a modern culture machine. CATHEDRALS OF CULTURE explores how each of these landmarks reflects our culture and guards our collective memory.
For his five Cremaster films Matthew Barney's created a multitude of sculptural forms and structures. Recently both the sculptures and the films traveled to museums in Cologne, Paris and New York's Guggenheim. In THE CREMASTER CYCLE: A Conversation with Matthew Barney, the artist guides the camera through this remarkable creation at the Guggenheim Museum while being questioned by Michael Kimmelman, chief art critic of the New York Times.
Workingman's Death is a documentary that provides a glimpse into the extreme working conditions and hardships faced by working-class individuals in different regions. Through powerful visuals and narratives, it highlights the desolation, poverty, and struggles encountered by workers in industries such as coal mining, illegal mining, shipbreaking, and more.
Cremaster 3 is a surreal and abstract art film set in New York City. It delves into themes of freemasonry, undead, and torture. The movie showcases the Cremaster Cycle, with references to the Guggenheim Foundation and contemporary art. A hidden gem known for its unique aesthetic and video installations.
A world premiere, DUCK is a classic spy thriller turned on its head. With an all-star cast including a deep-fake Sean Connery and a deep-fake Marilyn Monroe (all played by Maclean), DUCK deconstructs this well-loved genre into something that is at once a satisfying slice of pop-culture bingo and a look at our age of fake news, virtual realities and alternative facts. But you know what they say: if it looks like a duck…
Rivers and Tides explores the creative process of renowned artist Andy Goldsworthy as he uses natural materials to create stunning installations in the landscape. The film takes us on a journey through Nova Scotia, Canada, Scotland, and Provence, showcasing Goldsworthy's unique sculptures made from clay, stone, wool, and other organic materials. It delves into his deep connection with nature, capturing the beauty of rivers, tides, rainbows, and the changing seasons. Through intimate interviews and breathtaking cinematography, Rivers and Tides invites us to see the world through the eyes of a visionary artist.
Past and present life in the anarchistic "free city" of Christiania, in Copenhagen, Denmark. In Sandra of the Tuliphouse or How to Live in Free State, Christiania is approached at face-value, as a self-described laboratory of freedom, an environment that provides an almost unparalleled opportunity to unravel a very particular history of markedly contrasting power relations and vivid social forces. Borrowing from the usually dispirit practices of cultural geography and fictional narrative the project is constructed as a visual, spatial, and aural investigation of the site. The situation at Christiania in 2001 is compared with its distant past as a military base, its more recent utopian regeneration, and its possible future.
The decision to move to Holland doesn't sound like a wise idea. Why move to a country that could be flooded at any moment? For the last 25 years, the political climate has shifted. The public debate on migration has become harsher, more heated, and polarized. What would have been considered right-wing xenophobia back then, is now considered mainstream. Populists simplify complex realities into good and evil, victims and perpetrators: ‘us’ versus ‘them’. Their rhetoric often consists of dehumanizing words and metaphors. One of these is ‘water’. In reality, water is not an immediate threat to the average Dutch person; but it is a huge threat to the thousands trying to reach the Netherlands. People trying to survive the Mediterranean Sea in rubber boats. Trying to survive winter on the Aegean coast in primitive tents. To them, water really is deadly.
An exploration of how the U.S. military employs video game technology to train troops for war. In A Sun With No Shadow, Farocki calls attention to the subtle differences between the simulations for combat training and PTSD. With the former, the sun can be programmed to cast shadows in the virtual combat zones, while the latter, less expensive technology does not offer this feature.
A sentry is posted to guard the food supply at a South Pole expedition location, but Chilly Willy the penguin is hungry and has his eyes on the canned sardines and other sea-food choices at the post. Lots of chase and pursuit but Willy ends up well fed.
Edgar decides to do a home plumbing job himself.
An exploration of how the U.S. military employs video game technology to train troops for war. Three Dead depicts a military exercise within a mock Iraqi town built on the outskirts of Twentynine Palms, California, blurring the line between computer simulation and reality.
Falling Frames is the first fragment of a series in which Langkamp explores the framing and visualization of three-dimensional perspective through the two-dimensional medium of video, both technically as well as conceptually. To record the work, a special device was built that's attached to a tall industrial crane, which contains a stack of wooden picture frames that can be released from a height of ten to fifteen meters. The camera is placed right in the center of the action and captures the frames' movement while they fall down. The slow motion recording of 240 still frames per second allows us to experience every millimeter of movement to the very detail. While the frames get smaller and smaller in perspective as they move further away from our view, they are immediately followed by the next frame and the next one, until they've all reached the floor and found a place to rest.
REkOGNIZE is a three-channel video installation and a meditation on photography, memory, and movement. Artist and Academy Award-nominated cinematographer Bradford Young (Selma, Arrival) finds inspiration in Pittsburgh’s Hill District neighborhood, a site of the early 20th-century Great Migration. During this time, millions of African Americans moved from the rural southern United States to cities in the north and west. The Hill District saw a flourishing of culture during these years and was a site of artistic development for luminaries such as August Wilson, Charles “Teenie” Harris, Errol Garner, and many others. REkOGNIZE takes its visual cues from the Pittsburgh landscape, especially the city’s tunnels, which serve not only as literal entry points into the city, but also as metaphors for this movement of people and culture.
An exploration of how the U.S. military employs video game technology to train troops for war. In Immersion, Farocki presents footage of a role-playing exercise in which military psychologists demonstrate how to use the PTSD program on their colleagues, who describe traumatic wartime experiences. On a second channel, their descriptions play out as virtual renderings.