Max and Dave Fliescher are eating hot dogs in their animation studio and begin drawing. The hot dog becomes a "real" dog, and it and Ko-Ko the Clown alarmingly end up inside a Gas Chamber.
Ko-Ko the Clown and his dog Fitz walk into a building where levers that control various aspects of the Earth are located. After Fitz presses a particular lever, the world goes topsy-turvy and out-of-control. Note that this cartoon contains strobe flashing.
Ko-Ko wants to learn how chop suey is made, and Ko-Ko and Fitz have their fun with a caricatured Chinese character.
Ko-Ko and Fitz find that everything in their cartoon world is moving backwards. After entering the real world, they go inside a clock and move the hands backward, causing life all around the city to run in reverse.
Koko the clown is sent to the nut house by Max.
This fascinating series features Max himself, filmed in live action, sitting at a drawing board and concocting adventures for his star performer Ko-Ko the Clown. Max is supposedly the guy in charge, and he takes sadistic glee in putting Ko-Ko through various forms of hell, but the clown usually fights back and sometimes gets the best of his Uncle Max. FADEAWAY elevates this charged relationship to new heights (or depths?) of nightmarish surrealism; it's also one of the most enjoyable Inkwell cartoons I've seen to date, packing lots of imaginative, unpredictable twists and turns into an eight minute running time.
Part of the 'Inkwell Imps' series.
Koko the clown encounters supernatural beings.
Ko-Ko the Clown thinks being a hero is easy, but his animator tries to prove him otherwise
When a Native American artist sells a selection of his background drawings and original characters to Fleischer, Koko gives the new arrivals a cold reception.
Max is busy with his pretty new secretary and puts Koko and Bimbo on automatic for the day -- he sets a pantograph to draw a world run by slot machines like mechanical banks. However, is the creator in control of his creation, or is it the other way around?
A friend of KoKo's animator draws a haunted house, and KoKo and his dog Fitz go inside. There, they encounter frightening hallways where every door leads to a new spook.
“Out of the Inkwell” cartoon by Fleischer Studios.
Koko the clown and his dog attempt a round-the-world flight.
Ko-Ko and Fitz emerge from an inkwell into the sultan's harem.
Koko the Clown, a master of disguise and a police detective, baffles a group of bulls with his clever transformation tricks and clownish antics. Using his fake mustache and backwards clothing, Koko outsmarts the bulls and solves the case.
Neighborhood cats come to the tiny Ko-Ko Theatre to watch Ko-Ko and Fitz stage a variety of entertaining acts, from acrobatics to high-diving to statuelike tableaux vivants.
Thanks to Magic Ink, a live-action girl joins Koko in a haunted house.
When a beautiful princess escapes from the ink bottle, only to be captured by a villainous knave, Max draws a stove which he has Ko-Ko use as armor, inflates Fitz into a destrier and sends them off in a deed of daring-do.
Drawn with steaming ink, Koko and Fitz try to cool off.