Max and Dave Fliescher are eating hot dogs in their animation studio and begin drawing. The hot dog becomes a "real" dog, and it and Ko-Ko the Clown alarmingly end up inside a Gas Chamber.
Koko the clown encounters supernatural beings.
Ko-Ko the Clown and his dog Fitz walk into a building where levers that control various aspects of the Earth are located. After Fitz presses a particular lever, the world goes topsy-turvy and out-of-control. Note that this cartoon contains strobe flashing.
When a Native American artist sells a selection of his background drawings and original characters to Fleischer, Koko gives the new arrivals a cold reception.
Ko-Ko and Fitz emerge from an inkwell into the sultan's harem.
Koko the clown is sent to the nut house by Max.
Koko and Fitz are sitting around bored while Max writes the day's scenario. When one of the cannibals he is writing about steals Max' head, it's up to our intrepid hero to rescue the boss, who doesn't know how to do things without his top.
A live-action amateur hypnotist mesmerizes Ko-Ko the clown and Fitz the dog; but a witch teaches them how to take their revenge…
A friend of KoKo's animator draws a haunted house, and KoKo and his dog Fitz go inside. There, they encounter frightening hallways where every door leads to a new spook.
Ko-Ko the Clown thinks being a hero is easy, but his animator tries to prove him otherwise
Koko the Clown tries a mad scientist's formula on various animals.
Part of the 'Inkwell Imps' series.
Max is moving out of his studio, so Ko-Ko the Inkwell Clown packs up everything in sight (even using a super-charged vacuum cleaner that sucks up the furniture and the moving men).
Koko the Clown seeks the Fountain of Youth.
“Out of the Inkwell” cartoon by Fleischer Studios.
Max Fleischer is going to a shooting gallery, so he practices on Koko and Fitz, sending them both to Paradise in this slightly erratic but funny cartoon.
Neighborhood cats come to the tiny Ko-Ko Theatre to watch Ko-Ko and Fitz stage a variety of entertaining acts, from acrobatics to high-diving to statuelike tableaux vivants.
Thanks to Magic Ink, a live-action girl joins Koko in a haunted house.
Koko the Clown, a master of disguise and a police detective, baffles a group of bulls with his clever transformation tricks and clownish antics. Using his fake mustache and backwards clothing, Koko outsmarts the bulls and solves the case.
Ko-Ko gathers eggs on a farm while Max works on an incubator.