Digimon: Digital Monsters follows a group of kids who are transported to the Digital World, where they become partners with digital monsters known as Digimon. Together, they must battle evil creatures and protect both the Digital World and their own. The series explores themes of friendship, bravery, and teamwork.
Digimon Adventure: (2020) follows a group of children who are transported to the Digital World, a parallel dimension inhabited by digital creatures called Digimon. They must embark on a journey to find a way back home while battling evil forces and learning important life lessons.
Digimon Tamers follows a group of children who discover that the popular digital monster game they play on their digivices is actually part of a parallel universe known as the Digital World. As they befriend Digimon and become Tamers, they must protect both worlds from the danger posed by evil Digimon.
An early experimental short based on the idea of troubled women and made for the purposes of getting to grips with DaVinci Resolve. Focussed on creating a visceral uncanny mood piece, with emphasis on an intricate sound mix and overlaying images from Brian De Palma's Passion (2012), David Lynch's Twin Peaks: The Missing Pieces (2014), Lost Highway (1997) and Ridley Scott's Alien: Covenant (2017).
In Digimon Adventure: Last Evolution Kizuna, the Digimon team embarks on a thrilling journey battling monsters in the digital world. With their friendship and transformations, they must save their world from destruction.
Two tadpole-like creatures with enormous eyes chase each other around, to a driving techno soundtrack. Then these digitally-animated characters find themselves plunged into a different reality - one where a single wrong move could mean they exist in only two dimensions. After completing this mind-warping mini-rollercoaster ride, creator James Cunningham and producing partner Paul Swadel worked together on bank robbery tale Infection, which won invitation to the Cannes Film Festival.
Set in the near future, 'The One' explores a world where individuals can only live for a pre-determined amount of time before they expire. In this society, a man named John discovers a groundbreaking biotech-sci-fi technology that allows people to transfer their consciousness into a new body, essentially extending their lives indefinitely. Faced with the ethical and moral implications of this discovery, John becomes entangled in a web of crime, drama, and psychological-thriller as he becomes a target for those who want to control the power of 'The One'.
Acclaimed director Francis Ford Coppola, with the help of a passionate team of film students with a shared dream for the artistic potential of live digital cinema, work towards realising the director's 'Distant Visions' live-cinema experiment.
When a group of children receive devices called Digivices, they are transported to a digital world known as the Digital World. There they befriend digital creatures called Digimon, and together they embark on an adventure to save both the Digital World and their own world from evil forces. With the power of Digivolution, they must overcome various challenges and face powerful enemies to ensure the safety of both worlds.
Using the opening paragraphs of Ralph Waldo Emerson’s essay of the same name as a point of departure, Circles employs lofi environmental textures to explore concepts surrounding circularity, sight, and the passage of time. Its world is flickering in and out of existence. It begins with footage of recognizable spaces and objects and gradually transitions into ever more manipulated, glitchy and transparently artificial and abstracted images. Textual interludes put the film in conversation with the viewer, contextualizing its images and their aged digital patina.
A teenage girl with acting dreams, an empty wallet, and a broken heart is approached by a charming man who promises her fame, fortune, and affection—if she agrees to livestream herself crying for his niche website, Fragile.com.
ROAMERS accompanies different characters on their way through the countries and social media feeds of this world: From the celebrated video blogger from Palestine who quit his lucrative job at PayPal in favor of as much life experience as possible, to the former young top manager who gave up her business in Switzerland and her marriage for the adventure of a round-the-world trip, to the Argentinean couple who use their computer science skills acquired at IBM to distribute self-produced porn videos online "on demand" and thus finance their trip around the world. As digital nomads who become the creators of their impressive life stories on their own initiative, they are all sounding out the boundaries of a new era: between personal freedom and the dependence on algorithms and wifi, between self-fulfillment and self- exploitation - in search of meaning and support in a world that offers ever more possibilities and yet also seems increasingly fragmented.
The World is a drama film set in New York City that follows the lives of different characters. It explores themes of multiculturalism, capitalism, and language barriers. The story revolves around a security guard, a dancer, a tailor, and their interconnected experiences in the city. The film also touches upon topics such as marriage, jealousy, and urban life.
Akito Kobayashi has always had an interest in the occult, and when he learns to control demons though the help of a computer program he created and magnetite, the essence of human life, he plans to unleash hell on earth. The only hinderance may lie within his old friend Kojiro Soma, who has the ability to stop the destruction, if he can find it within himself to do so.
A documentary with the three cinematographers known for breaking away cinema away from celluloid with the introduction of digital video.
What starts as a simple paranormal investigation inside a mundane Florida house soon becomes a terrifying experience through the unknown and beyond.
6 gun wielding people are trapped in a NY loft with $4 million in stolen diamonds.
Following a year in the life of James Sanchez, it's a story about a guy rapidly approaching thirty, who doesn't have a six-pack, full head of hair or a boyfriend. While his best friend Roxy, an actress-turned-activist, struggles with showing him there's life beyond the glitz of the disco ball, his other friend, Brandon, one of those gay boys comfortable in his own gay skin, works on getting James to at least talk to a boy. Feeling out of place in the world of circuit boys, caught between his Hispanic-American heritage and being gay, we watch James find his place in the world, realizing that life is in the journey, not the destination.
The Take (2004) is a documentary about political activism and resistance, focusing on the occupation and revival of factories in Argentina by workers. It explores the themes of direct action, cooperation, and social justice.